![]() ![]() LocalizationFloatingWindow, Widget, ClockWidget, MemoryProfilerWindow, ProfilerWindow,įxComponentEvolveProfilingWindow, FxOutputLayerProfilingWindow, GPUProfilerWindow, There are still many tools to check! NAMES OF THE 100+ HIDDEN TOOLS FOUND Many of them are a must have for mod developers in order to test their mod in many different scenarios since they allow us to advance to a desired game state in no time.įrom those 100+ hidden tools we only had the time to test 20-25 of them, of which only ~15 of them are successfully adapted and available right now. When decompiling the Humankind assemblies back to source code we found 100+ hidden utility tools used by Amplitude Studios to test, profile and develop the game. Download and unpack into your game directory.If you don't have it, you can follow this guide. This mod requires BepInEx to be installed in your game directory. Infinite unit movement, unlock, cancel and complete all civics, technologies, resources, achievements, etc.Īnd that's not all, it's also a way to bring GUIs to your mods in a few lines of code, and with "live-reloading" by the way, seeing the changes as you write them. Switch to another empire and take full control. You can allow the AI to control your empire and watch the game evolve at full speed, only a few seconds per turn. The same with constructibles, you can paint any district directly on the map in a simple point and click. They allow you to spawn any unit, anywhere. Primarily intended for mod developers, this modding-tools are a set of panels and windows originally developed by Amplitude Studios itself to make the debugging, testing and game development much easier. Humankind is currently on sale, with a 33% discount, for only 33.49€.A MOD FOR THE AMPLITUDE STUDIOS GAME PROJECT PAGE ON GITHUB Read the full interview here, and discuss it in our forum here. It would replay history with a sped up AI until it dropped you in front of a world generated by the AI playing. There was a Civ 4 mod that I loved called Rhy’s and Fall of Civilization it was extremely smart. Romain: Let’s see… Fall from Heaven, Day of Defeat, Counterstrike, Dota these are mods of different games, but they are still kick ass. ![]() You could do a lot of things with the same engine.Īnd Romain about some Civ-things we know ):ĭoug: What are some of your all-time favorite mods? You can imagine playing as a noble in his region, or as a family, or something like Crusader Kings. In the end, your game should just be an engine for making games in the genre. All of the gameplay elements, every single data in the game. If my team is listening to me right now, they will say, “Oh, my god, what is he saying?!” But I would love UI to be moddable - we nearly, almost, have that today. Romain: I would really like our modders to look at Humankind as an engine to create the mods of their dreams. ModIO has released an interview with Romain de Waubert, creative director at Amplitude, about, his experience with modding, Humankind, and obviously Civ ).Ģ excerpts, first Romain about the future of modding:ĭoug: What does the future of modding look like to you? ![]()
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